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Power range mods warframe
Power range mods warframe





Average values on both positives and negative. Highest possible values for positives and negative, as per disposition. Lowest possible values for all stats as per disposition. Average values for both stats as per Riven Disposition Rivens, when rolled can have any one of the following combinations: So in concept you have a lottery-like, high cost, high capacity mod that has the potential to completely change a weapon’s playstyle and/or damage output. Similarly, the Scoliac, a melee whip with long range but very mediocre stats, saw a huge influx of demand for its Rivens as people discovered its strong Riven mods coupled with pre-nerf Maiming Strike made it a very long range and effective room clearer. They started seeing a lot of usage when eidolons were introduced and have consequently had their Riven mods nerfed by quite a lot. Underused weapons thus have much stronger Riven stat values.Ī fair example for disposition is the Rubico Prime and Lanka (strongest snipers in Warframe). Weapons which see a lot of usage by players have a low disposition, and thus roll low values for the Riven’s stats. It is like a scale of a weapon’s usage and ranges from 0.5 to 1.5, and shown in-game as 1 to 5 dots. The values for the stats are according to the Riven mod’s ‘disposition’. Then, you’re once again at the mercy of RNGesus, which determines what stats are going to roll on the Riven, out of quite literally, thousands of possibilities. you’re given a challenge of varying difficulty, which when completed gives a Riven which only works for a single weapon, or a couple of its variants. Riven mods though, are extremely specialized.īasically, once you get one, whether from sorties (high level missions) or from events etc. Rifles have their own mods, shotguns their own and so do melee etc. Normal mods are generalized for a whole group of weapons. As mentioned before, they improve damage, multishot, critical chance etc., but with riven mods you have no fixed role. Core ConceptĪll other mods except for Rivens, have a specific function. Yet, one day DE decided not to keep it simple, and in came Riven mods.

power range mods warframe

Seems fairly simple up until now right? You worked out whether a weapon supports a crit focused build, status hose, or a hybrid of both, and modded it accordingly.

power range mods warframe power range mods warframe

All things considered, mods were pretty straightforward, for example, you had damage mods, elemental damage mods, critical damage mods etc. Modding has also undergone some serious overhauls and reworks over the years to work out flaws and bugs, nerf stuff into oblivion (poor Maiming Strike) and buff niche or underused builds. No weapon is good enough on its own, and as any veteran player would tell you, mods maketh the player. Modding is the most integral mechanic of Warframe.







Power range mods warframe